Animated Series · Global Rescue · 2025
Rescue Tales
Real rescues, redrawn — so the brand never has to say trust us.
The most persuasive story the brand had was one no camera was there for.
Global Rescue’s best marketing was never a feature list. It was what actually happened when a member called from the worst day of their life. But that footage doesn’t exist, the locations are impossibly remote, and the moments are far too intense to stage.
Animation turned the constraint into the idea. A graphic-novel style let the camera go where no camera could — a helicopter setting down across a glacial river, a village a day-and-a-half from the nearest road — and gave two rescues on opposite sides of the planet one coherent look.
The style carries the emotion as well as the information. Color carries the arc: vibrant greens cooling to blue-grey as isolation deepens, then warming again at the moment of rescue. Each film opens on place, moves through jeopardy, and lands where every Global Rescue story lands — the team showing up.
Both films were built shot-for-shot from a storyboard, 66 boards across the two, and voiced as a first-person account by the people who ran the mission. That was the decision the series rests on. A narrator would have made these ads; the people who ran the call describing it themselves makes them testimony. The brand never has to say trust us. The rescue says it.
It also worked. Across eleven months on MNTN the two films returned $49,503 on $15,059 of media — the highest return of any creative concept the account measured, at a cost per acquisition 39% below the account average.
Creative Direction
I originated the series and directed its look: the graphic-novel language, the color arc, and the rule that the films feel an injury without ever exploiting it. Choosing which real cases could carry a thirty-second arc was its own edit. Most rescues are procedural, and only a few have the shape of a story — a place worth being in, a turn, and a resolution that doesn’t need explaining.
From there I worked with the animation team through boards, timing, and color, holding both episodes to a single visual language so they would read as a series rather than two disconnected spots. The hardest direction to hold was restraint. Every beat that could have been played bigger — the fall, the chainsaws, the child — is deliberately underplayed, because the moment these films feel staged, the thing that makes them work is gone.
Impact
01 British Columbia, Canada
Trapped in the Backcountry
A solo hiker snaps an ankle miles from help with the light fading. A helicopter can't land, so the team fords a glacial river and cuts a path through dense forest with chainsaws.
Storyboard
The first episode had to establish the entire series in thirty seconds: the look, the pace, and the promise that this is a real account. So it opens on place — a hiker alone on a ridge, the valley opening behind him, no threat anywhere in frame. The wilderness has to feel worth being in before it’s allowed to become dangerous.
The chainsaws are the hinge. A rack of them loaded in beside the medical packs is the detail that proves the story is true, because nobody inventing a rescue ad thinks to cut a path through old growth to reach one man with a broken ankle. The episode is built around the moment a viewer stops believing they’re watching an ad.
02 Finisterre Range, Papua New Guinea
Jungle Rescue
A nine-year-old crashes his bike a day-and-a-half hike and a boat ride from the nearest care. Global Rescue coordinates a helicopter evacuation and onward transfer to surgery.
Storyboard
Episode two had the harder problem: the patient is nine years old. Everything that makes a child’s injury effective in advertising is also what makes it exploitative, so the film gives the injury a single beat and then stays with the logistics — the hike out, the boat, the helicopter, the transfer. The distance carries the weight the injury shouldn’t have to.
It also had to prove the series could travel. Same visual language, an entirely different palette: saturated jungle green against the procedural calm of the evacuation, and a whole village turning out to watch the helicopter land. If the two films had read as the work of two different studios, there would be no series — only spots.
Credits
Global Rescue
Marketing Lead
Brand Stakeholder
Animation & Production
Animwood Studios
Creative
Joseph Lambert — Creative Direction, Concept, Art Direction